Maru Sha
The Department of Justice
35
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Posted - 2014.04.16 14:00:00 -
[1] - Quote
CCP Ytterbium wrote: After summer, R.A.M. and R.db will instead behave like any other material in the game. However, to keep loss ratios similar we will:
Multiply number of R.AM. and R.Db. given for each run of their respective blueprint by 100. Multiply all R.A.M. and R.Db. job requirements by 100, then further multiply that number by the old damage per run percentage.
It was already mentioned that R.A.M. (and R.db) needs a volume reduction to compensate for the higher amount needed for the same item. In that context I would like to point out that some production arrays for POS (if not all) need capacity increase since you are not able to install long running jobs because not all the products will fit in the array (in addition to the fact that part of the capacity can be claimed by items in other sections of the hangar on has no access to and the total available capacity is reduced). The increase of capacity could be modular and depend on player choice (or a skill thingy), not necessarily a "hard" change in the database of EVE software.
CCP Ytterbium wrote: Stopping the damage ...
Could you also have a look at the "waste" factor of t2 blueprints. It doesn't make sense to me and seems totally random.
CCP Ytterbium wrote: Alright, here it is; for summer we are removing all industry slots. We can hear you from here: GÇ£Wait wait, you silly Frenchman, what do you mean removing all industry slots?GÇ¥
I can understand your intention behind removing industry slots, though I would like to point out from from a point of realism it makes perfect sense to have a fixed and limited number of factory slots in a station like it make perfect sense to have a limited number of offices available. I hoped there would be a different solution to the "select a slot for your industry job"-problem.
CCP Ytterbium wrote: (A) Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials. (B) Improve Mobile Laboratories and Assembly Arrays to compensate for such risk GÇô weGÇÖll give you final numbers as soon as we have them. (C) Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.
I expect that a considerable amount of production lines will be relocated to stations because of (A) and the risk involved losing all in a moment of absence. So you introduce the means of reward for the increased risk (B). Furthermore you introduce the option to increase output by using copies (C). To me it sounds like it will be mandatory (for certain industries) to produce from copies instead of originals because it will reduce cost and increase output. Is that what you really want? With regards to blueprint copies I would suggest you adjust the production time from copies and make it equal (nut not faster) in comparison to originals. Furthermore, from a realism point of view it doesn't make sense that producing copies of blueprints take more than 1(?) minute. I would overhaul the whole concept of blueprint copies but I admit that is only loosely related to the current dev blog.
CCP Ytterbium wrote: So player corporations will now have the choice between the safety of NPC stations or the efficiency of Starbases to operate. The core goal is to motivate player entities to actually defend their Starbases if attacked or be reactive enough to take the blueprints out before they go into reinforced mode.
I think every player is motivated to defend the own POS (or outpost) since it is closest what you can call your home and I doubt any further incentive is needed. But you have to be aware that such fights are rarely fair fights. If a medium sized corporation suspect assets and blueprints in a POS worth more than 1 billion (?) isk or know about it from spying, they could just declare war on the usually small sized corporation. After a 24h war declaration delay they will put the POS into reinforced mode and then destroy it. A casual player logging in after a few days or a small corp going on holiday will return to game and find nothing. To me it does not sound like value added to the game. |